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13 Robot War - Torpedo Alley .TXT
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1997-05-25
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INSTRUCTIONS FOR
VIDEOCART-13
CARTRIDGE GAMES
Exclusively for use with
the Fairchild Video
Entertainment System
ZIRCON INTERNATIONAL, INC.
FAIRCHILD VIDEO PRODUCTS
SALES AND SERVICE
VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
On Your Mark
Insert the Fairchild Videocart Cartridge 13 into your unit until it is seated.
Press the Reset Button and get ready for some action packed games in this
exciting cartridge.
Get Set
A G? will appear on your TV screen asking which game you would like to select
for play.
Go
Press Button 1 for Robot War
Press button 2 for Torpedo Alley
1. Robot War (1 and 2 player)
X XXX XXX
X X X X X
X X X X XXX
Man Robot Electric Force Field
After selecting Robot War an M? will appear asking which motion or speed you
would like. Button 1 is the slowest; button 2 is the next faster; button 3
is faster yet; and button 4 is the fastest. After selecting a speed the
playing field will appear.
Note: No time or hold options are used with this game. To change the selected
speed the game must be reset and started over.
The Play
The field at the start of play contains 1 man, 4 robots and 4 electric force
fields. No play can start until the man is moved. When this is done by
moving the right hand controller left, right, back, forward, or diagonally
(twisting, pulling up, or pushing down does nothing) the robots begin their
pursuit. If during the chase, a robot collides with an electric force field
the robot is destroyed. If the robot catches collides with the man, one
force field is removed and the robot is repositioned randomly somewhere on
the screen. (If two robots collide one is repositioned randomly). Notice
that merely touching an object is not enough; the robot must move so as to
occupy some of the same screen area as the object to score a hit.
The Man
The man can move freely up, down, left, right, corner to corner, and around
the screen and does not have to worry about hitting anything except colliding
with the robots. He can go off the edge of the screen and appear on the
opposite side re-entering the field as if the field were round. This
wrap-around of the field gives an added dimension of travel to the man in
his escape from the relentless robots. (The robots can wrap-around also,
so be careful!
The Robots -- One Player, Two Player
The robots are controlled by the computer and stalk the man automatically;
however, if a 2nd player wishes he may over-ride the computer by simply moving
his controller (left, right, forward, back and diagonally). In so doing
the 2nd player moves the whole group of robots in unison. He can also return
control to the computer by releasing his controller knob in which case the
computer again controls the robots.
Note: Twisting either way, pulling up or pushing down by the 2nd player stops
the robots as long as the controller knob is held in one of these positions.
When the knob is released the robots continue to move.
Strategy
The man can trick the robots and lure them to their destruction by hiding
among the electric force fields. The man can move diagonally but the
computer controlled robots cannot. Therefore, when playing against the
computer the man is able to out-run the robots by moving in the diagonal.
But when the robots are controlled by the 2nd player the robots also
move diagonally.
A good strategy for the robots involves "splitting" so that the man becomes
surrounded. Splitting is accomplished by moving the robots away from the
man until one robot has a shorter distance to travel to the man by moving
off the screen and appearing on the opposite side. When this occurs you can
release the controller knob giving control of the robots to the computer.
The computer will automatically converge the robots on the now surrounded
man.
Scoring
One point is scored by the winner of a round. If all robots are destroyed
by being lured into the electronic force fields the man scores 1 point. If
the man is caught 4 times (all the electric force fields disappear) the
robots win 1 point. A game can be comprised of several rounds.
Note: When either the man or the robots score reaches 99 that score rolls
over to 0 and the game will continue.
Good luck and every one for himself!
2. Torpedo Alley (1 and 2 player)
All options are available in this game. If at any time you wish to alter an
option, press the hold button (3) and punch in the corrected selections.
Refer to your game instruction book if in doubt.
The field appearing on your TV consists of two guns--lower left and right
screen; a field of mines--center screen and 3 rows of ships moving across the
screen. The bottom row of ships is moving the fastest, the middle row slower
and the top row the slowest.
Torpedo Alley is a one or two player game. One player can play against time;
two players can play against each other.
Hand Controllers
The players can position their respective guns left or right by moving their
hand controller left or right. They also can change the angle of the barrel
by twisting left or right. Firing the gun is done by pushing down.
Scoring
If a ship on the lower level is hit 1 point is scored for the player who fired
the shot. The 2nd row of ships is worth 3 points and the top row is worth 5
points. When 99 is reached the game stops and an S? appears asking do you
want to play again? If you push the start button (4) the game will reset the
scores to zero and start the game with the same options you had before. Grab
you binoculars and commence firing!
Have Fun
Other exciting Videocart cartridges are available from Fairchild Video
Products. See them at your store, or for more information write:
ZIRCON INTERNATIONAL, INC.
FAIRCHILD VIDEO PRODUCTS
SALES AND SERVICE
480 VANDELL WAY
CAMPBELL, CA 95008
*VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
Copyright (C) 1977 Made in Singapore Printed in U.S.A.
This document typed by gchance@ecst.csuchico.edu.